Water enemies and drinking

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TheFirstBladedwolf
Posts: 1
Joined: Sat Feb 17, 2018 3:19 am

Water enemies and drinking

Post by TheFirstBladedwolf » Sat Feb 17, 2018 3:23 am

There wold definitely be benifits to having health replinished by drinking while also having enimies in the water to make that a challenge

Feru
Posts: 6
Joined: Mon May 14, 2018 11:37 am

Re: Water enemies and drinking

Post by Feru » Mon May 14, 2018 11:54 am

I was thinking the same. Water needs some functions instead for just ... Decoration? Drinking for health is a nice idea.✨

Whale_Doctor
Posts: 5
Joined: Mon May 21, 2018 1:10 am

Re: Water enemies and drinking

Post by Whale_Doctor » Mon May 21, 2018 2:15 pm

Agreed

puppychow
Posts: 4
Joined: Fri Jun 08, 2018 5:34 pm

Re: Water enemies and drinking

Post by puppychow » Fri Jun 08, 2018 5:39 pm

This gets my vote as well. Cotton mouth snakes and some other things like that could be cool to find near the water as well.

Kaboo
Posts: 15
Joined: Wed Jun 13, 2018 1:42 am

Re: Water enemies and drinking

Post by Kaboo » Fri Jun 15, 2018 2:16 pm

Agreed.
I also think users should have to swim through water instead of run.
I swear to drunk I'm not God

A.Good.Username.
Posts: 24
Joined: Sun May 27, 2018 4:54 am

Re: Water enemies and drinking

Post by A.Good.Username. » Sun Jun 17, 2018 8:24 am

I don’t really love this idea, I feel like it would be great as a “game play” aspect- adding another element to the game. However I feel like it would become an annoyance when your on coop- coin grinding, just trying to lv attributes up. An aspect like this would change the whole game to more a survival type game. I do not completely dislike this idea and feel like it could possibly work well as a game option/ map that you could chose to have.
In game username: Wolfarine WE WC DMN

Pack: WE- joint alpha, WC, A and DMN

Level: 50

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