PvP suggestion

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Kaboo
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PvP suggestion

Post by Kaboo » Wed Jun 13, 2018 2:09 pm

So this is something I see more as my game level gets higher
Sometimes one team will have higher level players or better powers or whatever so that team is always killing the other team. And this is annoying so you leave that server, right? Well pretty soon it's overpowered team vs one person from underpowered team.
So maybe
When someone is alone in their team and there are three or more members of the other team, lonely person gets a boost of some sort. Or even an AI helper until someone else joins weaker team.
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PharaohSabre
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Re: PvP suggestion

Post by PharaohSabre » Wed Dec 05, 2018 1:00 am

Not too sure about the whole boost thing, but an AI helper wouldn't be bad. Sounds sort of neat actually; trouble is though, what level would it be? An appropriate one for the server level you'd think. Like in a server for levels 30 to 40 the AI generated would be between those level numbers.

But what about the HP number? What will its skills, and attributes be like? There are so many variables of the AI that could make things better or worse for the lone player.

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rain
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Re: PvP suggestion

Post by rain » Wed Dec 05, 2018 8:13 am

And there could be the issue of the AI being to strong.

Also I like the game because it is an online one and you get to play with other players who are online so an AI might ruin that. It would be easier to just leave the room or wait, as annoying as that may be.
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yakuza
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Re: PvP suggestion

Post by yakuza » Wed Dec 05, 2018 11:00 am

Maybe some forced team balancing would solve issue? I don't think that 4vs1 situation is desired ever. Maybe we could come up with some rules to select player to switch?
/Y

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White Fang 1
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Re: PvP suggestion

Post by White Fang 1 » Wed Dec 05, 2018 10:07 pm

Yeah maybe when it's uneven a player from the other side would be switched to the other team to balance it out.
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Redfang
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Re: PvP suggestion

Post by Redfang » Thu Dec 06, 2018 3:20 am

yakuza wrote:
Wed Dec 05, 2018 11:00 am
Maybe some forced team balancing would solve issue? I don't think that 4vs1 situation is desired ever. Maybe we could come up with some rules to select player to switch?
Yeah.
4vs1 is NOT desirable.
One time, the other team had all the players it could possibly have, and they were all levels higher than me, and I was the only one on the opposing PvP team.
Super undesirable.
Unless, of corse, you like to be constantly killed every time you trot out of the den, then, of course, it would be desirable. Lol :lol: :D
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White Fang 1
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Re: PvP suggestion

Post by White Fang 1 » Thu Dec 06, 2018 7:59 pm

I had a friend who was higher than me and he invited me to a PVP game that I barely had a high enough level to join white everyone else was a lot higher, after playing for a hour he left and I was the only one in blue while red was full.
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Redfang
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Re: PvP suggestion

Post by Redfang » Sat Dec 08, 2018 4:27 am

I know.
It's horrible when that happens. :evil:
No offense if you like to be constantly killed, but I don't think anyone does, :lol:
They should probably fix that.
(Meaning you, developers)
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Hello, I am Redfang.
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AlphaWolf1
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Re: PvP suggestion

Post by AlphaWolf1 » Sun Dec 09, 2018 5:32 pm

There is a fix to this actually as though I was in PvP while our team had a level 42 (me) ,40 and a 39 while the other team was just a lonely 38 so the game came up with a message of switching teams in 5 or 8 (i cant remember) seconds and I was in the other team.
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Wolffles
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Re: PvP suggestion

Post by Wolffles » Mon Dec 10, 2018 1:38 pm

I personally think that a queue and matchmaking system would resolve most of the problem.
Also the battle would need to have a score or time limit so that we could truly say "Hey I win!" in the end.
It worked just fine in Tanki Online (not a competitor game ok? Please guys)
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