The Wolf 1.9 update - Day & Night

All important updates and information about The Wolf.
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Unrealisation
Posts: 343
Joined: Thu Oct 18, 2018 6:49 am
Location: la la land

Re: The Wolf 1.9 update - Day & Night

Post by Unrealisation »

Rogue wrote:
Fri Apr 03, 2020 12:17 pm
Yes, last hitter gets 100% of the reward for the animal. The rest of players get an appropriate percentage.
The max rewards for some champions were changed, you may read about that in the release notes.
So, update on the gem distribution:
Today I shared a level 99 white rhino champ with a group of 3-4 other players. I'm a strong wolf, used all my skills on it (one of my skills, firewall, does at least 30k+ with damage boost), and I did about a third of the damage to that rhino. However, I did not bite and kill the champ last. I got five gems in the end. Granted, it's much better than before the previous update, but I wish the devs could do something more about it to make group champ sharing less frustrating and receive a more appropriate %.
тнε ωσℓғ sιηcε ησv 2017

Yellowstonepuppy
Posts: 29
Joined: Fri Aug 31, 2018 8:51 pm

Re: The Wolf 1.9 update - Day & Night

Post by Yellowstonepuppy »

I have noticed if you use VS but don't bite, it doesn't give you anything.

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Rogue
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Joined: Mon Mar 06, 2017 4:25 pm

Re: The Wolf 1.9 update - Day & Night

Post by Rogue »

Unrealisation wrote:
Sun Apr 05, 2020 9:41 pm
So, update on the gem distribution:
Today I shared a level 99 white rhino champ with a group of 3-4 other players. I'm a strong wolf, used all my skills on it (one of my skills, firewall, does at least 30k+ with damage boost), and I did about a third of the damage to that rhino. However, I did not bite and kill the champ last. I got five gems in the end. Granted, it's much better than before the previous update, but I wish the devs could do something more about it to make group champ sharing less frustrating and receive a more appropriate %.
We're planning to do some adjustments and make the last hit a bit less important in the future :)
Yellowstonepuppy wrote:
Mon Apr 06, 2020 8:12 am
I have noticed if you use VS but don't bite, it doesn't give you anything.
Will look into that!

Dafgarus
Posts: 1
Joined: Mon May 29, 2017 12:36 pm

Re: The Wolf 1.9 update - Day & Night

Post by Dafgarus »

Hi guys,

So i just checked the shown offline while being online issue and my and my son have that issue. He can not play with me as he seems to be offline.

As I already noticed messages about this in Dec 2019, was there a resolution for that?

Is there something I am missing?

Just wondering

** Additional information,
Only those i add in game will show online, the players I invite through a link or ID those do always show offline, why is that?

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Unrealisation
Posts: 343
Joined: Thu Oct 18, 2018 6:49 am
Location: la la land

Re: The Wolf 1.9 update - Day & Night

Post by Unrealisation »

Rogue wrote:
Wed Apr 01, 2020 5:56 pm
[*]Leave Before Death detection extended
- More actions leading to LBD should now be detected
It looks like players are still finding ways around this and continue to LBD. I don't think they are being punished for it either. Here is a video: https://youtu.be/dhHtF_qycNE
тнε ωσℓғ sιηcε ησv 2017

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Wolfbanegod
Posts: 89
Joined: Sun Dec 08, 2019 1:46 am
Location: Kansas

Hoping for a new update or patch soon

Post by Wolfbanegod »

It would be cool if you could fix a lot of issues like the fact people go to play for a few minutes and all they've been doing gets wiped. Because your system just picks some random person and kicks them messing what they were doing up. Also would like to see new skills and a new map. Like a primordial one that goes back to the dinosaur ages. Where you can hunt dinosaurs and dragons.
Godstriker56

Wuf
Posts: 9
Joined: Sun Dec 01, 2019 7:22 pm

Re: The Wolf 1.9 update - Day & Night

Post by Wuf »

Now that I've been playing the night update for a while, I have some thoughts to share.

The day-night cycling is okay. It's a little difficult to see some champs at night, but still possible. I think being able to pick them out requires a degree of skill and experience that is worth cultivating, and is a positive addition to the game.

But I HATE the night prey.

First off, many take the place of a large prey (sizes being S-M-L-XL), which means they may remove a champ from the map. And there is no way they can offer up gems in replacement, as there are no night champs.

Secondly, they are basically worthless resource-wise. Besides offering no gems, most don't offer many coins. I usually kill all Large and XL prey so that it has to respawn, adding the possibility of spawning a champ. That can't happen with night prey, so they just aren't worth it. Besides they will all disappear in the day cycle anyway, so the respawn issue is moot. Granted, the cycle is: Large prey --> night prey --> large prey again, so night prey do create a natural respawning, adding a champ possibility. But that does not outweigh my greatest issue with the night prey.

And that is this: Night prey are too aggressive. Bats and owls swarm you whenever you get close, including encroaching on another prey's territory. If you are in a hurry, they block your path and you have to kill them--which takes time and gives nothing back--or avoid them. I have often attacked something big and suddenly found myself surrounded by bats. They don't do much damage, but restrict your movement as much as a mammoth would. Being mobile is key when taking on big stuff, and I have died more than once because an owl or bat got in my way.

I understand how night prey can add some "realism" to the game, but if the game was truly realistic, one wolf couldn't take down an elephant. I play for fun. And night prey is an annoyance that does not add any.

One final nit picky beef: night prey ruined Green Hills. Green Hills was the only map without flyers and it no longer is.

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