The Wolf 1.10 update is around the corner and it brings a lot of balance changes to the game. This update will bring some new content - Quick Skill Selection and 5 new skills, but we don't want to give you spoilers about them right now. The main focus of this update is to improve the game experience for late-game players.
We'd like to thank you for all the feedback you provided us in the surveys we've run the past few months. We listen to you and we'll continue to improve the game in all ways possible.
One of the problems we've observed is how the game becomes poorly balanced at level 50. Early level 50 players, or pups

We're also constantly working on improving anti-cheat protection and on fixing all the glitches and exploits some players are using to play unfair.
Maximum XP level increase
Level 50 was the max player level for almost 3 years now. We're going to increase it a bit. We’re planning to bump this max level every now and then, so that you'll have new levels to unlock in the future. You'll get gem rewards for leveling up. You'll all have the opportunity to gather XP again and to reach the new limit. Stronger players will just accomplish it easier

Attributes (Health and Attack) limit increase to 750 and price reduction
We're going to increase the attributes limit and reduce the prices significantly. Currently it takes months and months to earn points for those last few levels of Attack or Health. We're going to decrease the prices of attributes starting from level 50 and the higher your attributes are the bigger the price reduction will be. You'll truly feel the difference if your attributes are in the high 200s. You'll get compensated for this change and your attributes will be increased based on the new pricing. So if you spent years farming those high-level attributes you'll get a significant buff to your strength. This will make the difference between the strongest and weakest players even bigger but we'll introduce a solution to reduce this problem. The animals' strength will be adjusted to those changes. Their level will have a bigger impact on their stats and we'll make sure that even the strongest players will be able to find some challenge.
Combat-Power-based matchmaking
We're introducing a new indicator (CP - Combat Power) that will be displayed next to your character's level. This number will define your overall strength and it will depend on your XP level, attributes and all of your skills.
Combat power will be used to divide high-level players based on their strength. This will be mainly used when you just auto-join games. We want you to play the game well adjusted to your strength so you'll meet closer-matched opponents in PvP mode and better-balanced animals. We want to make sure that you still can play with your friends even if there’s a big difference in strength between you. You’ll be able to do that in a way that won't disturb other players.
Skill bug fixes and balance changes
We're aiming to create an environment where as many skills as possible are playable and can be included in powerful builds. We've always made those balance changes and we'll keep making them to make the game more fair and interesting. New skills will also contribute to the overall balance changes. This time we've decided to give you a heads up of what to expect because some of the changes are major.
Bug fixes and glitches prevention
Using melee skills from a distance (aka "airbite")
We've taken your feedback into consideration and decided not to patch this. We’ll treat it more as a feature, not a bug. We’ll take a closer look into it for future updates and we’ll make some changes so it can’t be used in an abusive way.
- Freezing Breath and other skills breaking while group hunting
A bug that caused long lasting skills to stop dealing damage when other players were around will be fixed. There could still be some small disruptions when multiple people are around but we'll improve it a lot. You'll no longer need to avoid other players when using those DPS skills. - Jump skills not registering damage
The behaviour of the skills that allow you to jump towards the target will be improved. They should be more reliable to use. - Infinite Freezing Breath abuse in PvP
There's an exploit when people could kill you with some DPS skills after they leave the game. It will be prevented with this upcoming update.
NOTE: If you’ve already purchased a skill before the price goes up you don’t have to re-purchase it. You keep your levels even though you’ve bought it cheaper than it will become.
Speed Boost
- Increased attack speed boost by 10% to match movement speed boost.
- Changed display to show only 1 boost parameter.
- Price increased by 33%
- Cooldown reduction to 40s (from 45s)
- DPS increased by 18%
- Damage increased by 6%
- Cooldown reduced to 45s (from 50s)
- Price increased by 20%

Venomous Skin
- Price increased by 75%
Effect duration decreased by 6%DPS decreased 5%Duration decreased 7-18%
We’ve decided to just increase its price as it was a bargain for its power.
Explosion Trap
- Damage increased by 10-17%
- Damage increased by 10-17%
- Damage increased by 22%
Life Regeneration
- Heal/s increased to 25% (the biggest gain will be on level 1)
- DPS increased by 13%
- Damage increased by 9%
- Effect duration increased by 13%