White Fang 1 wrote: ↑Fri Nov 23, 2018 5:10 am
Unrealisation wrote: ↑Fri Nov 23, 2018 4:22 am
White Fang 1 wrote: ↑Thu Nov 22, 2018 11:50 pm
I joined because I am a 3D artist/animator and I was looking the work other games have done, ended up finding The Wolf having the best 3D models, surroundings, anatomy and character movement I have ever seen in a game.
Hey, that's really cool, being a 3D artist/animator! A couple of months ago in my pre-engineering class, we built 3D models for World's Smile Day and animated them. I made mine doing cool backflips and all that stuff. That project was super fun and I learned to appreciate games like The Wolf. It must have taken a lot of time, effort, and imagination to create the graphics side of it!
Unlike you, I prefer programming--bringing art/animation to life with codes! I'm currently learning Java in school. Hopefully one day it will blossom into something bigger
I actually code too for Maya I use MEL, ASCII, and Python. But I actually know how to code in C++ ,Html, Css, Java, VBS, and Binary. For 3D I use many programs like Autodesk Maya and Inventor, Blender, 3Ds Max, FBX, Unity game engine, and CryEngine.
Ah...discard whatever I said xD
I remember doing just a tiny little of Python in 7th grade, but most of it was Robot C programming, basically programming our own robots after building them. In summer school, I learned to assemble a desktop from scratch, build a L.A.M.P. server, then creating my own website (now that was super cool!), which covered a little bit of PHP and MySQL. As for Autodesk Inventor, I was taught how to use that program in 8th grade to build a model of a school playground. I used Blender just a tad bit this year for the World Smile Day project.
I guess I learn a bit of everything here and there
