There are various attributes in the skill as well. (Fire, ice, and poison)
So, it would be good if the animals to be summoned were also animals of various attributes and gave selectivity.
1. Flight type
This type has no attributes. However, flying animals can do damage even when floating in the sky. And the critical damage is quite frequent.
Ex) Eagle, Falcon. . .
2. Poison type
This type makes poison infections stronger and faster than our poison skills.
Ex) Snake, scorpion, Spider
3. Fire Type
Basically, this type has strong attack power, and it attacks with fire.
Ex) Ex) Brown bear cub
4. Ice type
This type slows the opponent's speed and the damage is normal.
Ex) Polar bear cub, Arctic fox cub
thank you for reading.
If you have any ideas regarding improvements that can be done in the game, post them here! Developers read this section frequently.
3 posts • Page 1 of 1
Well, I think both cases you've talked about are fine. Please place it on the side that is convenient for the game company to implement. It would be better to have a new skill tab.